Clarifications from Sunday

(All scales & rules.)

Clarifications from Sunday

Postby dax » Tue Apr 24, 2012 9:33 am

Hi chaps
during the games on Sunday a question came up which was still under debate on the Impetus forum. When a CL evades does it pass through units to its rear or push them back?
In Impetus, evasion is a choice but it counts as an "involuntary movement" in other words, you choose to go backwards, away from the threat, but you have no choice as to where you end up - you just go straight back one full move. What happens if you would finish the move on top of one of your own units?
The clarification - which came out literally on Saturday 21st is this.
CLs and S troops (lighthorse and skirmishers) are placed to the rear of the friendly unit now (they used to push it back or make a second compulsory move)
CM's (medium cavalry) push the friendly unit back, which becomes disordered. (here is the thread:- http://impetus.forumsland.com/impetus-about2759-60.html )
Hope this clears things up as I used the old version for the games.
Second clarification was for non-skirmish troops making sideways, oblique, rearwards or about face movement - these are non-standard moves which may only be made once per turn and automatically disorder the unit at the end of the movement - unit must not be disordered to start the move. In the case of troops who are armed with missile weapons. Because all troops can shoot at the begining of the movement phase before they take any movement (in Impetus you can move and shoot or shoot and move) they can also shoot at the end of an irregular move, but must take the movement AND disorder penalties from thier firing dice (2 dice off) We got that one right.
Third clarification - A class cavalry, as well as infantry can now oblique and move sideways as part of normal movement. This is for all games, not just tournament - might help frigo silver with his companion cavalry from the Alexander list!
Fourth clarification Shieldwall units in shieldwall can only move one phase per turn (not half speed) they can charge at the end of the movement so allowing it was the right thing to do - I forgot a new amendment which came in which says you are knocked out of shieldwall as soon as you become disordered - it is optional for competitions so happy to ignore it.
Cheers
Dax
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Re: Clarifications from Sunday

Postby Hong Kong Phooey » Tue Apr 24, 2012 5:57 pm

That ruling for evading units seems very reasonable to me. Certainly better than the 'you have to take a second full evade move' that was being discussed.
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Re: Clarifications from Sunday

Postby Dave K » Wed Apr 25, 2012 9:20 am

I agree Doug - seems sensible
So many opponents, rules, armies : so little time to play them all

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Re: Clarifications from Sunday

Postby dax » Wed Apr 25, 2012 10:53 am

Have to agree chaps - I sometimes get a bit concerned that all of the opinions and club rules flying about on the forum make the game more complicated that it has to be - however with those clarifications things are looking pretty stable and I don't see any more changes or special rules coming out before Impetus 2 comes out in a year or two

My only caveat is that I think the shieldwall rules are heading down the wrong road - they are just getting messy. For me the shieldwall bonuses are far from decisive and actually allow viking/dark age armies to get worn down fairly easily by sustained fire which they can't avoid when they are plodding along - but ever since the Vikings started doing well in the italian competitions (for fairly new players), they have been tweaking about with it.

Otherwise, its all looking pretty good and i'm looking forward to the next bash.
Cheers
Dax
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Re: Clarifications from Sunday

Postby Dave K » Wed Apr 25, 2012 10:57 am

Any idea on timing for the next comp dax? On Sunday you suggested that it might be Perth which would be fine - it would be good to try and get one or two from that neck of the woods involved if possible.
So many opponents, rules, armies : so little time to play them all

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Re: Clarifications from Sunday

Postby dax » Wed Apr 25, 2012 12:27 pm

Dave K wrote:Any idea on timing for the next comp dax? On Sunday you suggested that it might be Perth which would be fine - it would be good to try and get one or two from that neck of the woods involved if possible.


Hi Dave,
Ross and Dunfermline WC are getting back to me in the next week or so with more detail for the next bash. They would prefer to use the Civil Service club in Dunfermline if possible as it is a superb venue and are looking to book it for a Sunday in July (probably the 22nd) with Perth as a back up if there are any difficulties. I'll post up as soon as the details are confirmed

Next date for me is the triples in Sheffield in May which I am really looking forward to. They are doing both 15 and 28mm over two days (19th and 20th) which even lets me get some beer time in with some of my friends and family in Cheshire 8).

We then have the 2012 Scottish Open in September and Cinaed II (Kenny's revenge) in November - okay just Cinaed 2012 but not in Ely and Bathgate this year as Mutineer HQ is no longer available and the Lundin Links Hotel is getting knocked down to make way for apartments! Don't wory - they wont be far away, the games will carry on in either Fife or Clacks Dave Imrie and I are checking out the best places as we speak.

Unfortunately Skirmish ended up clashing with Skelp or Targe or something so may not be happening for Impetus this year but I'll post up the details for the Autumn events a bit later on in the year as there may be an alternate event to Skirmish coming up.

Watch this space!

Cheers
Dax
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Re: Clarifications from Sunday

Postby Dave K » Wed Apr 25, 2012 1:24 pm

The 22nd July would be good for me
So many opponents, rules, armies : so little time to play them all

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Re: Clarifications from Sunday

Postby roma912 » Sat Apr 28, 2012 5:00 pm

I'm a bit shocked to here that the Lundin Links Hotel is getting flattened for flats! :evil: :shock:

I'll let you know as soon as I can regarding July and if you and Dave need any help locating venues in Fife give me a shout.
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